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ClydeArk

45 Game Reviews

9 w/ Responses

Great game. It's easy at first, but the difficulty increases to an appropriate level after a few floors. Challenging, and it's fun. Love being a ninja robot.

I loved the first necrorun and I love this one as well. The upgrades are a really nice addition. As some people have mentioned, the guard button is a little uncomfortable, but I suppose using shift isn't too bad.

I'd also like to add that for the jousting bits, if you could somehow make it so the colors of the flags didn't all blur together as you run by them, it would look better imo. You can see them easier during the slow motion kill but before and after it's just a mesh of colors.

I've always loved the city shark series. :D Same of the old, but in a new setting. Still just as fun and the medals are great.... just one thing... I can't find the Coast Guard Jet. T___T WHERE IS IT?

This game grants me happiness. Great humor and twisted sense of logic. Cuboy is a bit of an enigma to me, but he is definitely a funny one. It has plenty of minigames which is always a bonus and everything thing was voice driven so it made the experience that much more enjoyable. So many things to do and people to speak to.

If I had to be annoyed about anything it was the "world" map music was much louder than inside the smaller maps(city, forest, coliseum, etc). The gladiator game became easier with each new enemy as well. The Hades' game was not difficult either and for the person complaining about the flag "glitch", I'm sort of guessing that rather than it being a it was not a glitch, but rather part of the rules of the game. It increased t he challenge a bit although ultimately it was easy. Only game that gave me trouble was the Cupid game. I'm terrible with memorization.

EdibleCastle responds:

The cupid game does have a pattern, which you will no doubt pick up if you have to play it as many times as I have. I'm also very bad at that one!

It was cute. If you hadn't mentioned that two statues bit I would have never gotten the second ending. I can't say much else. Controls are fluid although sometimes jumping doesn't work. I liked the whole interact with the environment concept, but I was a bit unsure of the consequences of some of my actions. To destroy or evolve, that was the question.

It's a very good story though, good job.

Brilliant, brilliant game. I spent hours playing it, but I beat it without the hints. I even found all of the emblems. The storyline was, although not completely original(then again, what is?), exceptional. Very well animated. Thank you for creating this.

I do have one qualm... none of the medals worked for me so I'm a little upset I didn't get any of them after completely completing the game.

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

Really buggy.

I would have liked to have seen where the story went, regardless of the difficulty of the game or clumsy controls, but the loading times between screens was dreadful and caused me to lose interest. If you could work on that I could probably bump my score up to a 8/4, but as of the moment it's a 5/3.

Yes!

Love you for making the sequel! Don't stop creating them.

Hyptosis responds:

Thanks for the kind words!

I don't really enjoy brain busting games

But I have a tendency of finishing a game I've started so I just HAD to finish this one. I liked the concept and it's executed quite nicely. There's just one thing I'd like to mention though. On the last tundra level, there are four blocks of ice(three 1x1 and one 2x2) on the very top left corner that are a little annoying to manipulate. Your intention was to have the the 2x2 block be pushed by the other three so they go over the edge, but the problem lies in pushing the last block(a 1x1).

There are technically three ways in to move those blocks:
->(a)
->(b)
__^(c)

You can push the 2x2 block and two 1x1 blocks with the a arrow. No matter how you push them though, there's always one block left that needs to be pushed by the b arrow. Therein lies the problem. When you hover your mouse in that little corner it ONLY lets you use the C arrow, which is quite useless since that only brings the block up and there's no way to push it down. The only way I was able to beat it was by frustratingly clicking the little corner until the b arrow finally decided to work. That was the only quirk for me. A possible solution would be to make the A arrow ungrowable ground so it doesn't show up as an option when you hover the plant thing on it.

I don't know if I made myself clear, but, great game otherwise. Not my preferred genre though.

One pushes them all up and shatters the three small blocks, one push

AethosGames responds:

That particular puzzle works by blocking the c arrow by growing the a arrow first. That will make the c unable to grow and make b the only option. Thanks for playing :)

Hey there! I'm a writer at heart, and do graphic design on the side. If you're interested or need some help on about anything drop me a note, I'd love to help. Pandas rule.

Age 32, Male

Author, GFX

Boston, MA

Joined on 9/24/10

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